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Game Design 3/ Coding 2
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Devlog
Behavior Tree Assignment
October 27, 2024
by
Sam Hein
In class we worked through using Behavior trees to control our AI. This method is industry standard and allows us to move farther, faster. We used blueprints and an AI Controller to create small snipp...
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Game Design 3 - Spilt Screen Pt. 2
September 19, 2024
by
Sam Hein
The updates I made to the two-player split screen is now, the map is larger so there are more enemy encounters and more of a challenging maze like feel needed to escape. I added some VFX and audio to...
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Game Design 3 - Two Player Gameplay
September 13, 2024
by
Sam Hein
1. The design for the game is a sneak and run concept. There is an AI patroller that when it sees you, it will run after you and cause you to respawn if it catches you. The goal is to reach the car an...
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Coding 2 - Saving/Loading Devlog
September 08, 2024
by
Sam Hein
In class, we created a saving and loading feature so that when you land on a checkpoint, the game saves. Then, if you die or fall off the map, you respawn at the checkpoint. We also made it so that th...
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Game Design 3 - Toy Devlog
September 05, 2024
by
Sam Hein
What’s new about this toy is that it has images only I’ve seen so it is new, surprising, amusing to anyone else playing it. It has a surprising factor that as you’re approaching the toy you don...
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